// Copyright 2022 Arturo Avila (@ADPenrose) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { D4, D7, E6, B6, B4, B5 } #define MATRIX_COL_PINS { D3, D2, F5, F6, B2 } /* COL2ROW, ROW2COL */ #define DIODE_DIRECTION COL2ROW /*Rotary encoder - set the resolution fitting your encoder. Most will need a value of 4. If 1 encoder click results in 2 keycodes sent increase the value. If you need 2 clicks for 1 keycode, decrease*/ #define ENCODER_RESOLUTION 4 #define ENCODERS_PAD_A { B1 } #define ENCODERS_PAD_B { B3 } #define TAP_CODE_DELAY 10 /* Audio functionality */ #define AUDIO_PIN C6 #define AUDIO_CLICKY #define AUDIO_ENABLE_TONE_MULTIPLEXING #define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10 // The pin connected to the data pin of the LEDs #define RGB_DI_PIN F4 // The number of LEDs connected #define RGB_MATRIX_LED_COUNT 27 #define RGB_MATRIX_CENTER { 60, 77 } #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 175 #define RGB_DISABLE_WHEN_USB_SUSPENDED #ifdef RGB_MATRIX_ENABLE // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #endif