#pragma once /* key matrix size */ #define MATRIX_ROWS 3 #define MATRIX_COLS 6 /* key matrix pins */ #define MATRIX_ROW_PINS { C4, C5, D1 } #define MATRIX_COL_PINS { B4, B5, B6, B7, C7, D0 } #define ENCODERS_PAD_A { D2 } #define ENCODERS_PAD_B { D3 } #define ENCODER_RESOLUTION 1 /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #ifdef RGBLIGHT_ENABLE #define RGB_DI_PIN B0 #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 4 #endif