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[Keyboard] XT converter: add config_common.h include and fix E0 collision (#7341)
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@ -17,6 +17,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include "config_common.h"
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6512
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#define DEVICE_VER 0x0001
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@ -99,25 +99,25 @@ static uint8_t move_e0code(uint8_t code) {
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uint8_t matrix_scan(void)
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{
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static enum {
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INIT,
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E0,
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XT_STATE_INIT,
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XT_STATE_E0,
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// Pause: E1 1D 45, E1 9D C5
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E1,
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E1_1D,
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E1_9D,
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} state = INIT;
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XT_STATE_E1,
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XT_STATE_E1_1D,
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XT_STATE_E1_9D,
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} state = XT_STATE_INIT;
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uint8_t code = xt_host_recv();
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if (!code) return 0;
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xprintf("%02X ", code);
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switch (state) {
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case INIT:
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case XT_STATE_INIT:
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switch (code) {
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case 0xE0:
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state = E0;
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state = XT_STATE_E0;
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break;
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case 0xE1:
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state = E1;
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state = XT_STATE_E1;
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break;
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default:
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if (code < 0x80)
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@ -127,59 +127,59 @@ uint8_t matrix_scan(void)
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break;
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}
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break;
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case E0:
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case XT_STATE_E0:
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switch (code) {
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case 0x2A:
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case 0xAA:
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case 0x36:
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case 0xB6:
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//ignore fake shift
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state = INIT;
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state = XT_STATE_INIT;
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break;
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default:
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if (code < 0x80)
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matrix_make(move_e0code(code));
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else
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matrix_break(move_e0code(code & 0x7F));
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state = INIT;
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state = XT_STATE_INIT;
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break;
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}
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break;
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case E1:
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case XT_STATE_E1:
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switch (code) {
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case 0x1D:
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state = E1_1D;
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state = XT_STATE_E1_1D;
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break;
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case 0x9D:
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state = E1_9D;
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state = XT_STATE_E1_9D;
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break;
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default:
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state = INIT;
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state = XT_STATE_INIT;
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break;
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}
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break;
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case E1_1D:
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case XT_STATE_E1_1D:
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switch (code) {
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case 0x45:
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matrix_make(0x55);
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break;
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default:
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state = INIT;
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state = XT_STATE_INIT;
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break;
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}
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break;
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case E1_9D:
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case XT_STATE_E1_9D:
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switch (code) {
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case 0x45:
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matrix_break(0x55);
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break;
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default:
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state = INIT;
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state = XT_STATE_INIT;
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break;
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}
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break;
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default:
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state = INIT;
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state = XT_STATE_INIT;
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}
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matrix_scan_quantum();
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return 1;
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