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https://github.com/Keychron/qmk_firmware.git
synced 2024-11-23 17:06:52 +06:00
Change keymap and enable bootmagic of M0110
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febdf10602
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@ -71,7 +71,7 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# *Comment out* to disable the options.
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#
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#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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@ -32,10 +32,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define MATRIX_COLS 8
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/* legacy keymap support */
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#define USE_LEGACY_KEYMAP
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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@ -48,6 +44,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_LALT) | MOD_BIT(KC_LCTL)) \
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)
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/* boot magic key */
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#define BOOTMAGIC_KEY_SALT KC_FN0
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#define BOOTMAGIC_KEY_CAPSLOCK_TO_CONTROL KC_LCAP
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/* ports */
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#define M0110_CLOCK_PORT PORTD
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@ -44,7 +44,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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* |---------------------------------------------------------| |---------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
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* |-----------------------------------------------------' | |---------------|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter | | 4| 5| 6| +|
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* |---------------------------------------------------------| |---------------|
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* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
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* |---------------------------------------------------------' |-----------|Ent|
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@ -57,7 +57,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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* |---------------------------------------------------------| |---------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | 7| 8| 9| /|
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* |---------------------------------------------------------| |---------------|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| ,|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter | | 4| 5| 6| ,|
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* |---------------------------------------------------------| |---------------|
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* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | | 1| 2| 3| |
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* `---------------------------------------------------------' |-----------|Ent|
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@ -77,7 +77,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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* |---------------------------------------------------------| |---------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
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* |-----------------------------------------------------' | |---------------|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter | | 4| 5| 6| +|
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* |---------------------------------------------------------| |---------------|
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* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
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* |---------------------------------------------------------| |-----------|Ent|
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@ -108,89 +108,79 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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{ KC_##K68, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K6D, KC_NO, KC_NO }, \
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}
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#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
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// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
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static const uint8_t PROGMEM fn_layer[] = {
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1, // Fn0
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0, // Fn1
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0, // Fn2
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0, // Fn3
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0, // Fn4
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0, // Fn5
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0, // Fn6
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0 // Fn7
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};
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// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
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// See layer.c for details.
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static const uint8_t PROGMEM fn_keycode[] = {
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KC_NO, // Fn0
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KC_NO, // Fn1
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KC_NO, // Fn2
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KC_NO, // Fn3
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KC_NO, // Fn4
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KC_NO, // Fn5
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KC_NO, // Fn6
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KC_NO // Fn7
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};
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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#ifdef KEYMAP_SECTION_ENABLE
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const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
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#else
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static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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#endif
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/* Default:
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* ,---------------------------------------------------------. ,---------------.
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* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Ctl| =| /| *|
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* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Clr| =| /| *|
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* |---------------------------------------------------------| |---------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
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* |-----------------------------------------------------' | |---------------|
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* |Fn0 | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter | | 4| 5| 6| +|
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* |---------------------------------------------------------| |---------------|
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* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
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* |---------------------------------------------------------| |-----------|Ent|
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* |Ctl |Alt | Space |Gui| \|Lft|Rgt|Dn | | 0| .| |
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* |Ctl |Gui | Space |Alt| \|Lft|Rgt|Dn | | 0| .| |
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* `---------------------------------------------------------' `---------------'
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*/
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KEYMAP(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, LCTL,EQL, PSLS,PAST,
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, CLR, EQL, PSLS,PAST,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
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FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
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LCAP,A, S, D, F, G, H, J, K, L, SCLN,QUOT, FN1, P4, P5, P6, PPLS,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
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LCTL,LGUI, FN0, LALT,FN2, LEFT,RGHT,DOWN, P0, PDOT
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),
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/* Cursor Layer(WASD, IJKL)
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* ,---------------------------------------------------------. ,---------------.
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* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk| =| /| *|
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* |---------------------------------------------------------| |---------------|
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* |Caps |Hom| Up|PgU| | | |PgU| Up|Hom|Psc|Slk|Pau| | | 7| 8| 9| -|
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* |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |Ins| | | 7| 8| 9| -|
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* |-----------------------------------------------------' | |---------------|
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* |Fn0 |Lef|Dow|Rig| | | |Lef|Dow|Rig| | |Return| | 4| 5| 6| +|
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* |Caps |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Enter | | 4| 5| 6| +|
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* |---------------------------------------------------------| |---------------|
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* |Shift |End| |PgD| | | |PgD| |End| |Shif|PgU| | 1| 2| 3| |
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* |Shift |End| |PgD| | | | |End|PgD|Dow|Shif|PgU| | 1| 2| 3| |
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* |---------------------------------------------------------| |-----------|Ent|
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* |Ctl |Alt | Space |Gui |Ins|Hom|End|PgD| | 0| .| |
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* |Ctl |Gui | Space |Alt | \|Hom|End|PgD| | 0| .| |
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* `---------------------------------------------------------' `---------------'
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*/
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
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CAPS,HOME,UP, PGUP,NO, NO, NO, PGUP,UP, HOME,PSCR,SLCK,PAUS, P7, P8, P9, PMNS,
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FN0, LEFT,DOWN,RGHT,NO, NO, NO, LEFT,DOWN,RGHT,NO, NO, ENT, P4, P5, P6, PPLS,
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LSFT,END, NO, PGDN,NO, NO, NO, PGDN,NO, END, NO, PGUP, P1, P2, P3, PENT,
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LCTL,LALT, SPC, LGUI,INS, HOME,END, PGDN, P0, PDOT
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
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LCAP,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN1, P4, P5, P6, PPLS,
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LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
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LCTL,LGUI, FN0, LALT,FN2, HOME,END, PGDN, P0, PDOT
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),
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};
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uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
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/*
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* Fn action definition
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*/
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#ifdef KEYMAP_SECTION_ENABLE
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const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
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#else
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static const uint16_t fn_actions[] PROGMEM = {
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#endif
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[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE), // Layer switch with Tap key Space
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[1] = ACTION_LAYER_TAP_KEY(1, KC_ENTER), // Layer switch with Tap key Enter
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[2] = ACTION_MODS_TAP_KEY(MOD_LALT, KC_BSLS), // LALT with Tap key Backslash
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};
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/* translates key to keycode */
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uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
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{
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return KEYCODE(layer, row, col);
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return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
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}
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uint8_t keymap_fn_layer(uint8_t index)
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/* translates Fn index to action */
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action_t keymap_fn_to_action(uint8_t keycode)
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{
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return pgm_read_byte(&fn_layer[index]);
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}
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uint8_t keymap_fn_keycode(uint8_t index)
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{
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return pgm_read_byte(&fn_keycode[index]);
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action_t action;
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action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
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return action;
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}
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