From 716ff76f5bf33bc78a834d996d812b4a2e0f7021 Mon Sep 17 00:00:00 2001 From: Ryan Mitchell Date: Mon, 13 Nov 2017 17:50:09 -0600 Subject: [PATCH] Add keyboard: ACR60 (#1999) * base acr60 keyboard folder created * mitch acr60 keymap updates, documentation * latest keymap updates * slight modifications to layer switching --- keyboards/acr60/acr60.c | 28 ++++ keyboards/acr60/acr60.h | 107 ++++++++++++ keyboards/acr60/config.h | 54 ++++++ keyboards/acr60/keymaps/default/keymap.c | 69 ++++++++ keyboards/acr60/keymaps/mitch/keymap.c | 204 +++++++++++++++++++++++ keyboards/acr60/readme.md | 15 ++ keyboards/acr60/rules.mk | 56 +++++++ 7 files changed, 533 insertions(+) create mode 100644 keyboards/acr60/acr60.c create mode 100644 keyboards/acr60/acr60.h create mode 100644 keyboards/acr60/config.h create mode 100644 keyboards/acr60/keymaps/default/keymap.c create mode 100644 keyboards/acr60/keymaps/mitch/keymap.c create mode 100644 keyboards/acr60/readme.md create mode 100644 keyboards/acr60/rules.mk diff --git a/keyboards/acr60/acr60.c b/keyboards/acr60/acr60.c new file mode 100644 index 0000000000..8a76020e54 --- /dev/null +++ b/keyboards/acr60/acr60.c @@ -0,0 +1,28 @@ +#include "acr60.h" +#include "led.h" + +void matrix_init_kb(void) { + // Keyboard start-up code goes here + // Runs once when the firmware starts up + matrix_init_user(); + led_init_ports(); +}; + +void matrix_scan_kb(void) { + // Looping keyboard code goes here + // This runs every cycle (a lot) + matrix_scan_user(); +}; + +void led_init_ports(void) { + // Set caps lock LED pin as output + DDRB |= (1 << 2); + // Default to off + PORTB |= (1 << 2); +} + +void led_set_kb(uint8_t usb_led) { + // Code for caps lock LED as reported by the OS + // Set this per keymap, instead of globally + led_set_user(usb_led); +} diff --git a/keyboards/acr60/acr60.h b/keyboards/acr60/acr60.h new file mode 100644 index 0000000000..49defe00f3 --- /dev/null +++ b/keyboards/acr60/acr60.h @@ -0,0 +1,107 @@ +#ifndef ARC60_H +#define ARC60_H + +#include "quantum.h" + +#define KEYMAP( \ + K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ + K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ + K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \ + K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \ + K400, K401, K403, K404, K406, K408, K410, K411, K412, K413, K414 \ +) { \ + { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \ + { K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \ + { K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \ + { K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \ + { K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \ +} + +#define KEYMAP_HHKB( \ + K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ + K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ + K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \ + K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \ + K401, K403, K406, K411, K413 \ +) { \ + { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \ + { K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \ + { K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \ + { K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \ + { KC_NO, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, KC_NO, K411, KC_NO, K413, KC_NO } \ +} + +#define KEYMAP_TRUE_HHKB( \ + K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ + K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ + K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \ + K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \ + K401, K403, K406, K410, K411 \ +) { \ + { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \ + { K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \ + { K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \ + { K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \ + { KC_NO, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, KC_NO, KC_NO, KC_NO } \ +} + +#define KEYMAP_2_SHIFTS( \ + K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ + K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ + K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \ + K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314, \ + K400, K401, K403, K404, K406, K408, K410, K411, K412, K413, K414 \ +) { \ + { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \ + { K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \ + { K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \ + { K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314 }, \ + { K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \ +} + +#define KEYMAP_DIRECTIONAL( \ + K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ + K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ + K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \ + K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K312, K313, K314, \ + K400, K401, K403, K404, K406, K408, K410, K411, K412, K413, K414 \ +) { \ + { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \ + { K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \ + { K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \ + { K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, KC_NO, K312, K313, K314 }, \ + { K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \ +} + +/* Mitch's keymap, "MitchSplit": + * Standard 60% base, split right shift, 3-split space, standard modifier row. + * Split shift is 2.75u + 1.25u + 2.25u (total of 6.25u). Might not work with other orientations. + */ +/* + * ,-----------------------------------------------------------------------------------------. + * |K000 |K001 |K002 |K003 |K004 |K005 |K006 |K007 |K008 |K009 |K010 |K011 |K012 | K014 | + * |-----------------------------------------------------------------------------------------+ + * | K100 |K102 |K103 |K104 |K105 |K106 |K107 |K108 |K109 |K110 |K111 |K112 |K113 | K114 | + * |-----------------------------------------------------------------------------------------+ + * | K200 |K202 |K203 |K204 |K205 |K206 |K207 |K208 |K209 |K210 |K211 |K212 | K213 | + * |-----------------------------------------------------------------------------------------+ + * | K300 |K302 |K303 |K304 |K305 |K306 |K307 |K308 |K309 |K310 |K311 | K313 |K314 | + * |-----------------------------------------------------------------------------------------+ + * | K400 | K401 | K403 | K404 | K406 | K408 | K410 | K411 | K413 | K414 | + * `-----------------------------------------------------------------------------------------' + */ +#define MITCHSPLIT( \ + K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K014, \ + K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ + K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \ + K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \ + K400, K401, K403, K404, K406, K408, K410, K411, K413, K414 \ +) { \ + { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, KC_NO, K014 }, \ + { K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \ + { K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \ + { K300, KC_NO, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \ + { K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, KC_NO, K413, K414 } \ +} + +#endif diff --git a/keyboards/acr60/config.h b/keyboards/acr60/config.h new file mode 100644 index 0000000000..3d34dc975b --- /dev/null +++ b/keyboards/acr60/config.h @@ -0,0 +1,54 @@ +#ifndef CONFIG_H +#define CONFIG_H + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x2260 +#define DEVICE_VER 0x0001 +#define MANUFACTURER MechKeysCa +#define PRODUCT ACR60 +#define DESCRIPTION ACR60 Keyboard + +/* key matrix size */ +#define MATRIX_ROWS 5 +#define MATRIX_COLS 15 + +/* key matrix pins */ +#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 } +#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3, F4 } +#define UNUSED_PINS + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* number of backlight levels */ +#define BACKLIGHT_PIN B6 +#define BACKLIGHT_LEVELS 5 + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCING_DELAY 5 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE + +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* key combination for command */ +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + +/* prevent stuck modifiers */ +#define PREVENT_STUCK_MODIFIERS + +#define RGB_DI_PIN E2 +#define RGBLIGHT_ANIMATIONS +#define RGBLED_NUM 20 +#define RGBLIGHT_HUE_STEP 8 +#define RGBLIGHT_SAT_STEP 8 +#define RGBLIGHT_VAL_STEP 8 + +#endif diff --git a/keyboards/acr60/keymaps/default/keymap.c b/keyboards/acr60/keymaps/default/keymap.c new file mode 100644 index 0000000000..c9ea787dcf --- /dev/null +++ b/keyboards/acr60/keymaps/default/keymap.c @@ -0,0 +1,69 @@ +#include "acr60.h" + +#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* + * Default keymap with standard 60% layout. Split space possible but entirely optional with this layout, as this + * layout covers all three split space keys as space keycodes. This also has alt right next to the space bar + * on both sides (Windows keyboard layout), no right-side system/GUI key, and momentary layer switching on + * the right modifiers into the 3rd (macro) and 2nd (function/sfx) layers, respectively. This also has the grave + * accent key set up on the 2nd layer, although on the first layer it includes grave key (tilde) when shift is held down, + * via the function actions code at the bottom. + */ + KEYMAP( + F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_NO, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(2), KC_NO, MO(1), KC_RCTL), + + KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL, + KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_TOGG, BL_INC, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), + + KEYMAP( + KC_TRNS, M(1), M(2), M(3), M(4), M(5), M(6), M(7), M(8), M(9), M(10), M(11), M(12), KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), +}; + +enum function_id { + SHIFT_ESC, +}; + +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_FUNCTION(SHIFT_ESC), +}; + +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { + static uint8_t shift_esc_shift_mask; + switch (id) { + case SHIFT_ESC: + shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK; + if (record->event.pressed) { + if (shift_esc_shift_mask) { + add_key(KC_GRV); + send_keyboard_report(); + } else { + add_key(KC_ESC); + send_keyboard_report(); + } + } else { + if (shift_esc_shift_mask) { + del_key(KC_GRV); + send_keyboard_report(); + } else { + del_key(KC_ESC); + send_keyboard_report(); + } + } + break; + } +} diff --git a/keyboards/acr60/keymaps/mitch/keymap.c b/keyboards/acr60/keymaps/mitch/keymap.c new file mode 100644 index 0000000000..566b27359e --- /dev/null +++ b/keyboards/acr60/keymaps/mitch/keymap.c @@ -0,0 +1,204 @@ +#include "acr60.h" + +#define _DFT 0 +#define _NGUI 1 +#define _FN 2 +#define _SFX 3 + +// Fillers to make layering more clear +#define ______ KC_TRNS +#define bbbbbb KC_NO +#define GUIOFF MAGIC_NO_GUI +#define GUION MAGIC_UNNO_GUI + +#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) + +/* TODO: create handy quick-ref list here for easy grokking of the actual shortcuts in place */ + +/* + * This is Mitch's default ACR60 layout (also DZ60, on which the ACR60 is based). This is a + * Mac-oriented layout, as noted by the GUI keys immediately next to the space bar area of the + * lower modifier row. This uses the MITCHSPLIT keymap as defined in arc60.h, which uses a + * 3-split space bar and a split right shift. Otherwise it's a standard 60% layout (for now). + * + * For me, this is a great place to start getting used to a split key setup and still mostly + * sticking to a standard staggered 60% layout so my entire game isn't thrown off. + * + * Layers (0-based index because we're devs!): + * + * 0: Default QWERTY layer + * Note Fn and Alt keys on the right side of the spacebar, not sure if those are + * normal position but that's what I'm used to at this point. YMMV + * + * 1: Function Layer + * Function keys, Grave Key, Delete, Caps lock on the tab, media keys, and directional + * keys. Also you can hit the Alt key position to switch (and lock) into the 3rd layer + * if you really want to mess with your SFX for a bit. + * + * 2: Special Effects Layer + * RGB and backlight settings access. RGB cycle on "S" key position and if locked into + * the third layer you can hold shift to cycle backwards (see notes below). Bootloader + * access is on this layer. If layer locked, hit right Alt key to get back to layer 0. + * + * The keymap layer definitions below look pretty bad when soft-wrapped by your IDE / text editor. + * Be sure to disable wrapping to make things more readable with lines preserved. + */ + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* Layer 0 + * ,-----------------------------------------------------------------------------------------. + * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Bksp | + * |-----------------------------------------------------------------------------------------+ + * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | + * |-----------------------------------------------------------------------------------------+ + * | Fn | A | S | D | F | G | H | J | K | L | ; | ' | Enter | + * |-----------------------------------------------------------------------------------------+ + * | Shift | Z | X | C | V | B | N | M | , | . | / | RShift | FN | + * |-----------------------------------------------------------------------------------------+ + * | LCtrl | LAlt | LGUI | Space | Space| Space | RGUI | Fn | RAlt | RCtrl | + * `-----------------------------------------------------------------------------------------' + */ +/* Qwerty gui/alt/space/alt/gui / + * + * Hit MO(_FN) and Alt in that order to lock into the _FN layer. + */ + [_DFT] = MITCHSPLIT( /* Basic QWERTY */ + F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ + MO(_FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN), \ + KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, KC_SPC, KC_RGUI, MO(_FN), LT(_SFX, KC_RALT),KC_RCTL \ + ), + +/* Gaming + * ,-----------------------------------------------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |-----------------------------------------------------------------------------------------+ + * | | | | | | | | | | | | | | | + * |-----------------------------------------------------------------------------------------+ + * | | | | | | | | | | | | | | + * |-----------------------------------------------------------------------------------------+ + * | | | | | | | | | | | | | | + * |-----------------------------------------------------------------------------------------+ + * | | |BLOCKED| | | |BLOCKED| | | | + * `-----------------------------------------------------------------------------------------' + */ +/* I disable the GUI / System key for gaming, as usually that's windows and I hit that at the most + * inopportune moments. And games don't use the windows key. I'd use the Bootmagic MAGIC_NO_GUI and + * MAGIC_UNNO_GUI keycodes, but that actually disables it and has it persist beyond disconnection + * of the board. That's less convenient (and more confusing) for me than this approach, which is + * basically just blocking the GUI keys when this layer is active and not letting them flow through + * to the default layer. + */ + /* Layer 2: "special effects": RGB lighting, backlighting, bootloader */ + [_NGUI] = MITCHSPLIT( + ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ + ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ + ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ + ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ + ______, ______, bbbbbb, ______, ______, ______, bbbbbb, ______, ______, ______ \ + ), + +/* Fn Layer / Layer 1 + * ,-----------------------------------------------------------------------------------------. + * |KC_GRV| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Del | + * |-----------------------------------------------------------------------------------------+ + * | CAPS | | | | | |Home | Pgup| Up | PgDn| End | | | | + * |-----------------------------------------------------------------------------------------+ + * | | Vol-| Vol+| Mute| | | | Left| Down|Right| | | | + * |-----------------------------------------------------------------------------------------+ + * | |Prev |Play |Next | | | | | | | | | | + * |-----------------------------------------------------------------------------------------+ + * | | | | | | | | | LrSfx | | + * `-----------------------------------------------------------------------------------------' + */ +/* + * Pok3r-style layer switching on M and "," keys (_DFT and _NGUI layers, respectively). Note that + * these don't enable/disable those layers (i.e. latching keys), they actually switch to that layer. + * To go to the _NGUI layer, Fn+comma, to go to _DFT from _NGUI, hit Fn+M. + */ + /* Layer 1: Functions, primary layer switching, media controls, directional */ + [_FN] = MITCHSPLIT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \ + KC_CAPS, bbbbbb, bbbbbb, bbbbbb, bbbbbb, bbbbbb, KC_HOME, KC_PGUP, KC_UP , KC_PGDOWN,KC_END, bbbbbb, bbbbbb, bbbbbb, \ + ______, KC_VOLD, KC_VOLU, KC_MUTE, bbbbbb, bbbbbb, bbbbbb, KC_LEFT, KC_DOWN, KC_RIGHT, bbbbbb, bbbbbb, ______, \ + ______, KC_MPRV, KC_MPLY, KC_MNXT, bbbbbb, bbbbbb, bbbbbb,TO(_DFT),TO(_NGUI), bbbbbb, bbbbbb, ______, ______, \ + ______, ______, ______, ______, ______, ______, ______, ______,TG(_SFX),______ \ + ), + +/* Special Effects Layer / Layer 2 + * ,-----------------------------------------------------------------------------------------. + * | |Plain|Brth |Rnbw |Swirl|Snake|Knght|Xmas |Grdnt| | | | | | | + * |-----------------------------------------------------------------------------------------+ + * | | BL |BLSTEP| BL- | BL+ | | | | | | | | |Bootldr | + * |-----------------------------------------------------------------------------------------+ + * | | RGBT| RGBM| | | | | | | | | | | + * |-----------------------------------------------------------------------------------------+ + * | | Hue+| Hue-| Sat+| Sat-| Val+| Val-| | | | | | | + * |-----------------------------------------------------------------------------------------+ + * | | | | | | | | |LrDflt | | + * `-----------------------------------------------------------------------------------------' + */ +/* Tap RAlt to get back to default layer (0). + * + * See https://docs.qmk.fm/feature_rgblight.html#rgblight-keycodes for details about + * RGB codes. Quick summary, though: + * + * RGB_MODE_PLAIN RGB_M_P Switch to the static no animation mode + * RGB_MODE_BREATHE RGB_M_B Switch to the breathing mode + * RGB_MODE_RAINBOW RGB_M_R Switch to the rainbow mode (cycles through colors) + * RGB_MODE_SWIRL RGB_M_SW Switch to the swirl mode (like an animated gradient) + * RGB_MODE_SNAKE RGB_M_SN Switch to the snake mode + * RGB_MODE_KNIGHT RGB_M_K Switch to the knight animation + * RGB_MODE_XMAS RGB_M_X Switch to the Christmas animation + * RGB_MODE_GRADIENT RGB_M_G Switch to the static gradient mode + * + * Note that there are more animation variations, usually timer-based variations, by using the + * "S" key to cycle through modes. Use one of the deciated keys to get to + * the general mode where you want it, then cycle through variations of that mode to get + * something specific more quickly. + */ + /* Layer 2: "special effects": RGB lighting, backlighting, bootloader */ + [_SFX] = MITCHSPLIT( + ______, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_M_X, RGB_M_G,______, ______, ______, ______, ______, \ + ______, BL_TOGG, BL_STEP, BL_DEC, BL_INC, ______, ______, ______, ______, ______, ______, ______, ______, RESET, \ + ______, RGB_TOG, RGB_MOD,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ + ______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, ______, ______, ______, ______, ______, ______, \ + ______, ______, ______, ______, ______, ______, ______, ______,TO(_DFT),______ \ + ) + +}; + +enum function_id { + SHIFT_ESC, +}; + +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_FUNCTION(SHIFT_ESC), +}; + +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { + static uint8_t shift_esc_shift_mask; + switch (id) { + case SHIFT_ESC: + shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK; + if (record->event.pressed) { + if (shift_esc_shift_mask) { + add_key(KC_GRV); + send_keyboard_report(); + } else { + add_key(KC_ESC); + send_keyboard_report(); + } + } else { + if (shift_esc_shift_mask) { + del_key(KC_GRV); + send_keyboard_report(); + } else { + del_key(KC_ESC); + send_keyboard_report(); + } + } + break; + } +} diff --git a/keyboards/acr60/readme.md b/keyboards/acr60/readme.md new file mode 100644 index 0000000000..86e063ed58 --- /dev/null +++ b/keyboards/acr60/readme.md @@ -0,0 +1,15 @@ +# ACR60 + +![acr60](https://cdn.shopify.com/s/files/1/1697/5323/products/20170522001035_1024x1024.jpg?v=1504725199) + +A customizable 60% keyboard based on the DZ60. + +Keyboard Maintainer: QMK Community +Hardware Supported: ACR60 +Hardware Availability: [mechkeysca](https://mechkeys.ca/products/acr60) + +Make example for this keyboard (after setting up your build environment): + + make acr60:default + +See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. diff --git a/keyboards/acr60/rules.mk b/keyboards/acr60/rules.mk new file mode 100644 index 0000000000..9c4082da29 --- /dev/null +++ b/keyboards/acr60/rules.mk @@ -0,0 +1,56 @@ +# MCU name +MCU = atmega32u4 + +# Processor frequency. +# This will define a symbol, F_CPU, in all source code files equal to the +# processor frequency in Hz. You can then use this symbol in your source code to +# calculate timings. Do NOT tack on a 'UL' at the end, this will be done +# automatically to create a 32-bit value in your source code. +# +# This will be an integer division of F_USB below, as it is sourced by +# F_USB after it has run through any CPU prescalers. Note that this value +# does not *change* the processor frequency - it should merely be updated to +# reflect the processor speed set externally so that the code can use accurate +# software delays. +F_CPU = 16000000 + +# +# LUFA specific +# +# Target architecture (see library "Board Types" documentation). +ARCH = AVR8 + +# Input clock frequency. +# This will define a symbol, F_USB, in all source code files equal to the +# input clock frequency (before any prescaling is performed) in Hz. This value may +# differ from F_CPU if prescaling is used on the latter, and is required as the +# raw input clock is fed directly to the PLL sections of the AVR for high speed +# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' +# at the end, this will be done automatically to create a 32-bit value in your +# source code. +# +# If no clock division is performed on the input clock inside the AVR (via the +# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. +F_USB = $(F_CPU) + +# Interrupt driven control endpoint task(+60) +OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT + + +# Boot Section Size in *bytes* +OPT_DEFS += -DBOOTLOADER_SIZE=4096 + + +# Build Options +# comment out to disable the options. +# +BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = no # Commands for debug and configuration +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +AUDIO_ENABLE = no +RGBLIGHT_ENABLE = yes \ No newline at end of file