keychron_qmk_firmware/users/dennytom/chording_engine/engine.part.2

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void single_dance(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
key_in(self->value1);
break;
case DEACTIVATED:
key_out(self->value1);
*self->state = IDLE;
break;
case RESTART:
key_out(self->value1);
break;
default:
break;
}
}
void key_layer_dance(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
current_pseudolayer = self->value2;
a_key_went_through = false;
break;
case DEACTIVATED:
case RESTART:
if (!a_key_went_through) {
tap_key(self->value1);
}
current_pseudolayer = self->pseudolayer;
*self->state = IDLE; // does not have effect if the state was RESTART
break;
default:
break;
}
}
void key_mod_dance(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
key_in(self->value2);
a_key_went_through = false;
break;
case DEACTIVATED:
case RESTART:
key_out(self->value2);
if (!a_key_went_through) {
tap_key(self->value1);
}
*self->state = IDLE; // does not have effect if the state was RESTART
break;
default:
break;
}
}
void key_key_dance(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
break;
case DEACTIVATED:
tap_key(self->value1);
*self->state = IDLE;
break;
case FINISHED:
case PRESS_FROM_ACTIVE:
key_in(self->value2);
break;
case RESTART:
key_out(self->value2);
break;
default:
break;
}
}
void autoshift_dance_impl(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
*self->counter = 0;
break;
case DEACTIVATED:
case RESTART:
tap_key(self->value1);
*self->state = IDLE;
break;
case FINISHED_FROM_ACTIVE:
if (*self->counter == (LONG_PRESS_MULTIPLIER - 2)) {
key_in(KC_LSFT);
tap_key(self->value1);
key_out(KC_LSFT);
*self->state = IDLE;
// the skip to IDLE is usually just a lag optimization,
// in this case it has a logic function, on a short
// press (still longer than a tap) the key does not get shifted
} else {
*self->counter += 1;
*self->state = PRESS_FROM_ACTIVE;
dance_timer = timer_read();
}
break;
default:
break;
}
}
void autoshift_dance(const struct Chord* self) {
if (autoshift_mode) {
autoshift_dance_impl(self);
} else {
single_dance(self);
}
}
void autoshift_toggle(const struct Chord* self){
if (*self->state == ACTIVATED) {
autoshift_mode = !autoshift_mode;
*self->state = IDLE;
}
}
void temp_pseudolayer(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
current_pseudolayer = self->value1;
break;
case DEACTIVATED:
current_pseudolayer = self->pseudolayer;
*self->state = IDLE;
break;
case RESTART:
current_pseudolayer = self->pseudolayer;
break;
default:
break;
}
}
void temp_pseudolayer_alt(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
current_pseudolayer = self->value1;
break;
case DEACTIVATED:
current_pseudolayer = self->value2;
*self->state = IDLE;
break;
case RESTART:
current_pseudolayer = self->value2;
break;
default:
break;
}
}
void perm_pseudolayer(const struct Chord* self) {
if (*self->state == ACTIVATED) {
current_pseudolayer = self->value1;
*self->state = IDLE;
}
}
void switch_layer(const struct Chord* self) {
if (*self->state == ACTIVATED) {
layer_move(self->value1);
*self->state = IDLE;
}
}
void lock(const struct Chord* self) {
if (*self->state == ACTIVATED) {
lock_next = true;
*self->state = IDLE;
}
}
void one_shot_key(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
break;
case DEACTIVATED:
key_in(self->value1);
*self->state = IN_ONE_SHOT;
break;
case FINISHED:
case PRESS_FROM_ACTIVE:
key_in(self->value1);
a_key_went_through = false;
break;
case RESTART:
if (a_key_went_through) {
key_out(self->value1);
} else {
*self->state = IN_ONE_SHOT;
}
default:
break;
}
}
void one_shot_layer(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
break;
case DEACTIVATED:
current_pseudolayer = self->value1;
*self->state = IN_ONE_SHOT;
break;
case FINISHED:
case PRESS_FROM_ACTIVE:
current_pseudolayer = self->value1;
a_key_went_through = false;
break;
case RESTART:
if (a_key_went_through) {
current_pseudolayer = self->pseudolayer;
} else {
*self->state = IN_ONE_SHOT;
}
default:
break;
}
}
void command(const struct Chord* self) {
if (*self->state == ACTIVATED) {
command_mode++;
*self->state = IDLE;
}
}
bool identical(uint16_t* buffer1, uint16_t* buffer2) {
bool same = true;
for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
same = same && (buffer1[i] == buffer2[i]);
}
return same;
}
void leader(const struct Chord* self) {
if (*self->state == ACTIVATED) {
in_leader_mode = true;
*self->state = IDLE;
}
}
void dynamic_macro_record(const struct Chord* self) {
if (*self->state == ACTIVATED) {
for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
dynamic_macro_buffer[i] = 0;
}
dynamic_macro_mode = true;
*self->state = IDLE;
}
}
void dynamic_macro_next(const struct Chord* self) {
if (*self->state == ACTIVATED) {
if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
dynamic_macro_buffer[dynamic_macro_ind] = 0;
dynamic_macro_ind++;
}
*self->state = IDLE;
}
}
void dynamic_macro_end(const struct Chord* self) {
if (*self->state == ACTIVATED) {
if (dynamic_macro_mode) {
dynamic_macro_mode = false;
}
*self->state = IDLE;
}
}
void dynamic_macro_play(const struct Chord* self) {
if (*self->state == ACTIVATED) {
int ind_start = 0;
while (ind_start < DYNAMIC_MACRO_MAX_LENGTH) {
for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
if (dynamic_macro_buffer[i] == 0) {
break;
}
register_code(dynamic_macro_buffer[i]);
}
send_keyboard_report();
wait_ms(TAP_TIMEOUT);
for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
if (dynamic_macro_buffer[i] == 0) {
ind_start = i + 1;
break;
}
unregister_code(dynamic_macro_buffer[i]);
}
send_keyboard_report();
}
*self->state = IDLE;
}
}
void string_in(const struct Chord* self) {
if (*self->state == ACTIVATED) {
char buffer[STRING_MAX_LENGTH];
strcpy_P(buffer, (char*)pgm_read_word(&(strings[self->value1])));
send_string(buffer);
}
}
void clear(const struct Chord* self);
void reset_keyboard_kb(void){
#ifdef WATCHDOG_ENABLE
MCUSR = 0;
wdt_disable();
wdt_reset();
#endif
reset_keyboard();
}
void reset(const struct Chord* self) {
if (*self->state == ACTIVATED) {
reset_keyboard_kb();
}
}