diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index ab9158f..82d0485 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -1,12 +1,12 @@ ## The Goal -Our goal is not to have the biggest list of stuff. +Our goal is not to have the biggest list of stuff. Our goal is to have a **comprehensible** list of most valuable things any programmer should know about. ## Contributing -You contributions to this repo is always welcome! -Bear in mind, that this repo is *highly opinionated* and *curated*. -Your opinion on value of any resource may not match the opinion of curator. +Your contributions to this repo are always welcome! +Bear in mind, that this repo is *highly opinionated* and *curated*. +Your opinion on value of any resource may not match the opinion of curator. **No PR will be discarded without explanations!** @@ -18,17 +18,17 @@ Your opinion on value of any resource may not match the opinion of curator. We :heart: simplicity.
We :heart: essential stuff.
-This is why we strive to having less, but most valuable resources in the list. +We strive to have a smaller list of more valuable resources, quality over quantity.

-
We :heart: widely applicable knowledge/skills.

+

We :heart: widely applicable knowledge/skills.

The world is not static. Everything changes.
This is why we prioritize strategically valuable skills/knowledge.
This is why there are so many philosophical resources in that list.

-
We do not add to stress/hype level :zap:

+

We do not add to stress/hype level :zap:

There are enough stress sources in everybody's lifes.
We strive to be helpful without adding to the stress and creating hype.
@@ -47,25 +47,25 @@ This is why resources on soft skills are an essential part of that list.

Do not add things you have not evaluated personally!

-Use your critical thinking to filter out non-essential stuff. -Give honest arguments for why the resource should be included. -Have you read this book? -Can you give a short article? +Use your critical thinking to filter out non-essential stuff. +Give honest arguments for why the resource should be included. +Have you read this book? +Can you give a short article?

Use reasoning based on our values.

-Before adding any resource, answer this questions to yourself: -- Will it make every programmer a better human being? -- Will it change the quality of programmer's work? -- Will it change the quality of programmer's life? +Before adding any resource, answer this questions to yourself: +- Will it make every programmer a better human being? +- Will it change the quality of programmer's work? +- Will it change the quality of programmer's life? - Would you personally recommend this resource to your friend, starting on software development career?

One item per Pull Request.

-There may be a discussion related to an item you want to add. +There may be a discussion related to an item you want to add. Adding just a single item per pull request makes it much easier for everyone involved.

@@ -76,11 +76,11 @@ It is just easier to discuss and decide on a resource within a Pull Request.
Use consistent set of resource type emoji

-πŸŽ₯ - Video/Talk -πŸ“– - Book -πŸ“„ - Online article -πŸ“œ - Paper/Document -βœ… - Checklist +πŸŽ₯ - Video/Talk +πŸ“– - Book +πŸ“„ - Online article +πŸ“œ - Paper/Document +βœ… - Checklist

diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..e5b9e22 --- /dev/null +++ b/LICENSE @@ -0,0 +1,397 @@ +Copyright (c) 2017 Alexey Migutsky (https://github.com/mr-mig) + +Attribution 4.0 International + +======================================================================= + +Creative Commons Corporation ("Creative Commons") is not a law firm and +does not provide legal services or legal advice. Distribution of +Creative Commons public licenses does not create a lawyer-client or +other relationship. Creative Commons makes its licenses and related +information available on an "as-is" basis. Creative Commons gives no +warranties regarding its licenses, any material licensed under their +terms and conditions, or any related information. Creative Commons +disclaims all liability for damages resulting from their use to the +fullest extent possible. + +Using Creative Commons Public Licenses + +Creative Commons public licenses provide a standard set of terms and +conditions that creators and other rights holders may use to share +original works of authorship and other material subject to copyright +and certain other rights specified in the public license below. The +following considerations are for informational purposes only, are not +exhaustive, and do not form part of our licenses. + + Considerations for licensors: Our public licenses are + intended for use by those authorized to give the public + permission to use material in ways otherwise restricted by + copyright and certain other rights. Our licenses are + irrevocable. Licensors should read and understand the terms + and conditions of the license they choose before applying it. + Licensors should also secure all rights necessary before + applying our licenses so that the public can reuse the + material as expected. Licensors should clearly mark any + material not subject to the license. This includes other CC- + licensed material, or material used under an exception or + limitation to copyright. More considerations for licensors: + wiki.creativecommons.org/Considerations_for_licensors + + Considerations for the public: By using one of our public + licenses, a licensor grants the public permission to use the + licensed material under specified terms and conditions. If + the licensor's permission is not necessary for any reason--for + example, because of any applicable exception or limitation to + copyright--then that use is not regulated by the license. Our + licenses grant only permissions under copyright and certain + other rights that a licensor has authority to grant. Use of + the licensed material may still be restricted for other + reasons, including because others have copyright or other + rights in the material. A licensor may make special requests, + such as asking that all changes be marked or described. + Although not required by our licenses, you are encouraged to + respect those requests where reasonable. More_considerations + for the public: + wiki.creativecommons.org/Considerations_for_licensees + +======================================================================= + +Creative Commons Attribution 4.0 International Public License + +By exercising the Licensed Rights (defined below), You accept and agree +to be bound by the terms and conditions of this Creative Commons +Attribution 4.0 International Public License ("Public License"). To the +extent this Public License may be interpreted as a contract, You are +granted the Licensed Rights in consideration of Your acceptance of +these terms and conditions, and the Licensor grants You such rights in +consideration of benefits the Licensor receives from making the +Licensed Material available under these terms and conditions. + + +Section 1 -- Definitions. + + a. Adapted Material means material subject to Copyright and Similar + Rights that is derived from or based upon the Licensed Material + and in which the Licensed Material is translated, altered, + arranged, transformed, or otherwise modified in a manner requiring + permission under the Copyright and Similar Rights held by the + Licensor. For purposes of this Public License, where the Licensed + Material is a musical work, performance, or sound recording, + Adapted Material is always produced where the Licensed Material is + synched in timed relation with a moving image. + + b. Adapter's License means the license You apply to Your Copyright + and Similar Rights in Your contributions to Adapted Material in + accordance with the terms and conditions of this Public License. + + c. Copyright and Similar Rights means copyright and/or similar rights + closely related to copyright including, without limitation, + performance, broadcast, sound recording, and Sui Generis Database + Rights, without regard to how the rights are labeled or + categorized. For purposes of this Public License, the rights + specified in Section 2(b)(1)-(2) are not Copyright and Similar + Rights. + + d. Effective Technological Measures means those measures that, in the + absence of proper authority, may not be circumvented under laws + fulfilling obligations under Article 11 of the WIPO Copyright + Treaty adopted on December 20, 1996, and/or similar international + agreements. + + e. Exceptions and Limitations means fair use, fair dealing, and/or + any other exception or limitation to Copyright and Similar Rights + that applies to Your use of the Licensed Material. + + f. Licensed Material means the artistic or literary work, database, + or other material to which the Licensor applied this Public + License. + + g. Licensed Rights means the rights granted to You subject to the + terms and conditions of this Public License, which are limited to + all Copyright and Similar Rights that apply to Your use of the + Licensed Material and that the Licensor has authority to license. + + h. Licensor means the individual(s) or entity(ies) granting rights + under this Public License. + + i. Share means to provide material to the public by any means or + process that requires permission under the Licensed Rights, such + as reproduction, public display, public performance, distribution, + dissemination, communication, or importation, and to make material + available to the public including in ways that members of the + public may access the material from a place and at a time + individually chosen by them. + + j. Sui Generis Database Rights means rights other than copyright + resulting from Directive 96/9/EC of the European Parliament and of + the Council of 11 March 1996 on the legal protection of databases, + as amended and/or succeeded, as well as other essentially + equivalent rights anywhere in the world. + + k. You means the individual or entity exercising the Licensed Rights + under this Public License. Your has a corresponding meaning. + + +Section 2 -- Scope. + + a. License grant. + + 1. Subject to the terms and conditions of this Public License, + the Licensor hereby grants You a worldwide, royalty-free, + non-sublicensable, non-exclusive, irrevocable license to + exercise the Licensed Rights in the Licensed Material to: + + a. reproduce and Share the Licensed Material, in whole or + in part; and + + b. produce, reproduce, and Share Adapted Material. + + 2. Exceptions and Limitations. For the avoidance of doubt, where + Exceptions and Limitations apply to Your use, this Public + License does not apply, and You do not need to comply with + its terms and conditions. + + 3. Term. The term of this Public License is specified in Section + 6(a). + + 4. Media and formats; technical modifications allowed. The + Licensor authorizes You to exercise the Licensed Rights in + all media and formats whether now known or hereafter created, + and to make technical modifications necessary to do so. The + Licensor waives and/or agrees not to assert any right or + authority to forbid You from making technical modifications + necessary to exercise the Licensed Rights, including + technical modifications necessary to circumvent Effective + Technological Measures. For purposes of this Public License, + simply making modifications authorized by this Section 2(a) + (4) never produces Adapted Material. + + 5. Downstream recipients. + + a. Offer from the Licensor -- Licensed Material. Every + recipient of the Licensed Material automatically + receives an offer from the Licensor to exercise the + Licensed Rights under the terms and conditions of this + Public License. + + b. No downstream restrictions. You may not offer or impose + any additional or different terms or conditions on, or + apply any Effective Technological Measures to, the + Licensed Material if doing so restricts exercise of the + Licensed Rights by any recipient of the Licensed + Material. + + 6. No endorsement. Nothing in this Public License constitutes or + may be construed as permission to assert or imply that You + are, or that Your use of the Licensed Material is, connected + with, or sponsored, endorsed, or granted official status by, + the Licensor or others designated to receive attribution as + provided in Section 3(a)(1)(A)(i). + + b. Other rights. + + 1. Moral rights, such as the right of integrity, are not + licensed under this Public License, nor are publicity, + privacy, and/or other similar personality rights; however, to + the extent possible, the Licensor waives and/or agrees not to + assert any such rights held by the Licensor to the limited + extent necessary to allow You to exercise the Licensed + Rights, but not otherwise. + + 2. Patent and trademark rights are not licensed under this + Public License. + + 3. To the extent possible, the Licensor waives any right to + collect royalties from You for the exercise of the Licensed + Rights, whether directly or through a collecting society + under any voluntary or waivable statutory or compulsory + licensing scheme. In all other cases the Licensor expressly + reserves any right to collect such royalties. + + +Section 3 -- License Conditions. + +Your exercise of the Licensed Rights is expressly made subject to the +following conditions. + + a. Attribution. + + 1. If You Share the Licensed Material (including in modified + form), You must: + + a. retain the following if it is supplied by the Licensor + with the Licensed Material: + + i. identification of the creator(s) of the Licensed + Material and any others designated to receive + attribution, in any reasonable manner requested by + the Licensor (including by pseudonym if + designated); + + ii. a copyright notice; + + iii. a notice that refers to this Public License; + + iv. a notice that refers to the disclaimer of + warranties; + + v. a URI or hyperlink to the Licensed Material to the + extent reasonably practicable; + + b. indicate if You modified the Licensed Material and + retain an indication of any previous modifications; and + + c. indicate the Licensed Material is licensed under this + Public License, and include the text of, or the URI or + hyperlink to, this Public License. + + 2. You may satisfy the conditions in Section 3(a)(1) in any + reasonable manner based on the medium, means, and context in + which You Share the Licensed Material. For example, it may be + reasonable to satisfy the conditions by providing a URI or + hyperlink to a resource that includes the required + information. + + 3. If requested by the Licensor, You must remove any of the + information required by Section 3(a)(1)(A) to the extent + reasonably practicable. + + 4. If You Share Adapted Material You produce, the Adapter's + License You apply must not prevent recipients of the Adapted + Material from complying with this Public License. + + +Section 4 -- Sui Generis Database Rights. + +Where the Licensed Rights include Sui Generis Database Rights that +apply to Your use of the Licensed Material: + + a. for the avoidance of doubt, Section 2(a)(1) grants You the right + to extract, reuse, reproduce, and Share all or a substantial + portion of the contents of the database; + + b. if You include all or a substantial portion of the database + contents in a database in which You have Sui Generis Database + Rights, then the database in which You have Sui Generis Database + Rights (but not its individual contents) is Adapted Material; and + + c. You must comply with the conditions in Section 3(a) if You Share + all or a substantial portion of the contents of the database. + +For the avoidance of doubt, this Section 4 supplements and does not +replace Your obligations under this Public License where the Licensed +Rights include other Copyright and Similar Rights. + + +Section 5 -- Disclaimer of Warranties and Limitation of Liability. + + a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE + EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS + AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF + ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS, + IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION, + WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR + PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS, + ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT + KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT + ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU. + + b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE + TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION, + NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT, + INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES, + COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR + USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN + ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR + DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR + IN PART, THIS LIMITATION MAY NOT APPLY TO YOU. + + c. The disclaimer of warranties and limitation of liability provided + above shall be interpreted in a manner that, to the extent + possible, most closely approximates an absolute disclaimer and + waiver of all liability. + + +Section 6 -- Term and Termination. + + a. This Public License applies for the term of the Copyright and + Similar Rights licensed here. However, if You fail to comply with + this Public License, then Your rights under this Public License + terminate automatically. + + b. Where Your right to use the Licensed Material has terminated under + Section 6(a), it reinstates: + + 1. automatically as of the date the violation is cured, provided + it is cured within 30 days of Your discovery of the + violation; or + + 2. upon express reinstatement by the Licensor. + + For the avoidance of doubt, this Section 6(b) does not affect any + right the Licensor may have to seek remedies for Your violations + of this Public License. + + c. For the avoidance of doubt, the Licensor may also offer the + Licensed Material under separate terms or conditions or stop + distributing the Licensed Material at any time; however, doing so + will not terminate this Public License. + + d. Sections 1, 5, 6, 7, and 8 survive termination of this Public + License. + + +Section 7 -- Other Terms and Conditions. + + a. The Licensor shall not be bound by any additional or different + terms or conditions communicated by You unless expressly agreed. + + b. Any arrangements, understandings, or agreements regarding the + Licensed Material not stated herein are separate from and + independent of the terms and conditions of this Public License. + + +Section 8 -- Interpretation. + + a. For the avoidance of doubt, this Public License does not, and + shall not be interpreted to, reduce, limit, restrict, or impose + conditions on any use of the Licensed Material that could lawfully + be made without permission under this Public License. + + b. To the extent possible, if any provision of this Public License is + deemed unenforceable, it shall be automatically reformed to the + minimum extent necessary to make it enforceable. If the provision + cannot be reformed, it shall be severed from this Public License + without affecting the enforceability of the remaining terms and + conditions. + + c. No term or condition of this Public License will be waived and no + failure to comply consented to unless expressly agreed to by the + Licensor. + + d. Nothing in this Public License constitutes or may be interpreted + as a limitation upon, or waiver of, any privileges and immunities + that apply to the Licensor or You, including from the legal + processes of any jurisdiction or authority. + + +======================================================================= + +Creative Commons is not a party to its public +licenses. Notwithstanding, Creative Commons may elect to apply one of +its public licenses to material it publishes and in those instances +will be considered the β€œLicensor.” The text of the Creative Commons +public licenses is dedicated to the public domain under the CC0 Public +Domain Dedication. Except for the limited purpose of indicating that +material is shared under a Creative Commons public license or as +otherwise permitted by the Creative Commons policies published at +creativecommons.org/policies, Creative Commons does not authorize the +use of the trademark "Creative Commons" or any other trademark or logo +of Creative Commons without its prior written consent including, +without limitation, in connection with any unauthorized modifications +to any of its public licenses or any other arrangements, +understandings, or agreements concerning use of licensed material. For +the avoidance of doubt, this paragraph does not form part of the +public licenses. + +Creative Commons may be contacted at creativecommons.org. \ No newline at end of file diff --git a/README.md b/README.md index 4f7c2f3..3cb2e43 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,7 @@ +> *[Join our community](https://metadevelopment.io/)* for professional Software Developers and get more control over your life and career! + +---- + # Every Programmer Should Know :thinking: A collection of (mostly) technical things every software developer should know. @@ -12,7 +16,7 @@ U don't like it? [Watch the doggo](https://twitter.com/RespectfulMemes/status/90 *P.S. You [don't need to know](https://xkcd.com/1050/) all of that by heart to be a programmer. But knowing the stuff will help you become better! :muscle:* -*P.P.S. [Contributions](CONTRIBUTING.md) are welcomed!* +*P.P.S. [Contributions](CONTRIBUTING.md) are welcome!* ---- @@ -28,10 +32,13 @@ But knowing the stuff will help you become better! :muscle:* ### Algorithms - [Big O Cheatsheet](http://bigocheatsheet.com/) - :book: [Grokking Algorithms](https://www.goodreads.com/book/show/22847284-grokking-algorithms-an-illustrated-guide-for-programmers-and-other-curio) -- [Sorting Algorithms](https://visualgo.net/en/sorting) +- [Algorithms Visualization](https://www.cs.usfca.edu/~galles/visualization/Algorithms.html) ### Data Structures - :movie_camera: [UC Berkeley, Data Structures Course](https://sp19.datastructur.es/) +- [Foundations of Data Structures - EDX](https://www.edx.org/course/foundations-data-structures-iitbombayx-cs213-1x-0#!) +- [Data Structures - Coursera](https://www.coursera.org/learn/data-structures) +- [Mathematics for Computer Science - Eric Lehman](https://courses.csail.mit.edu/6.042/spring17/mcs.pdf) ### Numbers - :book: [How to Count](https://www.goodreads.com/book/show/12093869-how-to-count) @@ -40,52 +47,82 @@ But knowing the stuff will help you become better! :muscle:* - :page_facing_up: [Basic Number Theory Every Programmer Should Know...](https://www.codechef.com/wiki/tutorial-number-theory/) ### Strings -- :page_facing_up: [Unicode and Character Sets](http://www.joelonsoftware.com/articles/Unicode.html) +- :page_facing_up: [Unicode and Character Sets](https://www.joelonsoftware.com/articles/Unicode.html) - [Homoglyphs](https://github.com/codebox/homoglyph/) - [Unicode Common Locale Data Repository](http://cldr.unicode.org/) +- :movie_camera: [ASCII](https://www.youtube.com/watch?v=B1Sf1IhA0j4) +- :movie_camera: [UTF-8](https://www.youtube.com/watch?v=vLBtrd9Ar28) ### Latency - [Interactive Latency Infographics](https://people.eecs.berkeley.edu/~rcs/research/interactive_latency.html) - :page_facing_up: [Latency Numbers Every Programmer Should Know](https://gist.github.com/jboner/2841832) ### Time -- :page_facing_up: [Some notes about time](https://unix4lyfe.org/time/?v=1) +- :page_facing_up: [Some notes about time](https://unix4lyfe.org/time/) +- :movie_camera: [The Problem with Timezones](https://www.youtube.com/watch?v=-5wpm-gesOY) ### Memory -- :page_facing_up: [What every Programmer should know about memory](http://lwn.net/Articles/250967/) +- :page_facing_up: [What every Programmer should know about memory](https://lwn.net/Articles/250967/) ### Distributed Systems - :book: [Designing Data-Intensive Applications](https://www.goodreads.com/book/show/23463279-designing-data-intensive-applications) -- :scroll: [Designs, Lessons and Advice from Building Large Distributed Systems](http://www.cs.cornell.edu/projects/ladis2009/talks/dean-keynote-ladis2009.pdf) +- :scroll: [Designs, Lessons and Advice from Building Large Distributed Systems](https://www.cs.cornell.edu/projects/ladis2009/talks/dean-keynote-ladis2009.pdf) - :scroll: [Time, Clocks and the Ordering of Events in a Distributed System](https://www.microsoft.com/en-us/research/publication/time-clocks-ordering-events-distributed-system/?from=http%3A%2F%2Fresearch.microsoft.com%2Fen-us%2Fum%2Fpeople%2Flamport%2Fpubs%2Ftime-clocks.pdf) -- :page_facing_up: [There is No Now](http://queue.acm.org/detail.cfm?id=2745385) +- :page_facing_up: [There is No Now](https://queue.acm.org/detail.cfm?id=2745385) - :page_facing_up: [Jepsen: how different databases behave under partition](https://aphyr.com/tags/jepsen) -- :scroll: [Fallacies of Distributed Computing Explained](http://www.rgoarchitects.com/Files/fallacies.pdf) +- :scroll: [Fallacies of Distributed Computing Explained](https://www.rgoarchitects.com/Files/fallacies.pdf) ### RegExp - [RegexHQ](https://github.com/regexhq) -- [Learn regex the easy way](https://github.com/zeeshanu/learn-regex.git) +- [Learn regex the easy way](https://github.com/ziishaned/learn-regex) ### Security - :book: [Security Programming](https://www.dwheeler.com/secure-programs/) - :page_facing_up: [Rolling Your Own Crypto](http://loup-vaillant.fr/articles/rolling-your-own-crypto) +- :page_facing_up: [Cryptographic Right Answers](https://gist.github.com/tqbf/be58d2d39690c3b366ad) +- :page_facing_up: [An Open Letter to Developers Everywhere (About Cryptography)](https://gist.github.com/paragonie-scott/e9319254c8ecbad4f227) - :book: [Foundations of Security: What Every Programmer Needs to Know ](https://www.goodreads.com/book/show/128003.Foundations_of_Security) - [OWASP Top 10](https://www.owasp.org/index.php/Category:OWASP_Top_Ten_Project) +- [Web Application Exploits and Defenses](https://google-gruyere.appspot.com/part1) +- :page_facing_up: [Hashing, Encryption and Encoding](https://www.integralist.co.uk/posts/hashing-and-encryption/) + +### UX/Usability +- :book: [Don't Make Me Think: A Common Sense Approach to Web Usability](https://www.goodreads.com/book/show/18197267-don-t-make-me-think-revisited) +- :movie_camera: [Inventing on Principle](https://vimeo.com/36579366) + ### SEO -- :page_facing_up: [What Every Programmer Should Know About SEO](http://katemats.com/what-every-programmer-should-know-about-seo/) +- :page_facing_up: [What Every Programmer Should Know About SEO](https://katemats.com/what-every-programmer-should-know-about-seo/) ### Architecture -- :scroll: [A Field Guide to Boxology](http://web.cs.wpi.edu/~cs562/s98/pdf/Boxology.pdf) +- :scroll: [A Field Guide to Boxology](https://web.cs.wpi.edu/~cs562/s98/pdf/Boxology.pdf) - :scroll: [Out of the Tar Pit](https://github.com/papers-we-love/papers-we-love/blob/master/design/out-of-the-tar-pit.pdf?raw=true) -- :scroll: [No Silver Bullet β€” Essence and Accidents of Software Engineering](http://faculty.salisbury.edu/~xswang/Research/Papers/SERelated/no-silver-bullet.pdf) +- :scroll: [No Silver Bullet β€” Essence and Accidents of Software Engineering](https://faculty.salisbury.edu/~xswang/Research/Papers/SERelated/no-silver-bullet.pdf) - :movie_camera: [Growing a Language](https://www.youtube.com/watch?v=_ahvzDzKdB0) - :movie_camera: [CQRS and Event Sourcing](https://www.youtube.com/watch?v=JHGkaShoyNs) -- :book: [Practical Object Oriented Design in Ruby](http://www.poodr.com/) +- :book: [Practical Object Oriented Design in Ruby](https://www.poodr.com/) - :movie_camera: [Evolutionary Software Architectures](https://www.youtube.com/watch?v=CglSFhwbI3s) +- [System Design: A Primer](https://github.com/donnemartin/system-design-primer) +- :page_facing_up: [How JavaScript works: part-1](https://blog.sessionstack.com/how-does-javascript-actually-work-part-1-b0bacc073cf), [2](https://blog.sessionstack.com/how-javascript-works-inside-the-v8-engine-5-tips-on-how-to-write-optimized-code-ac089e62b12e), [3](https://blog.sessionstack.com/how-javascript-works-memory-management-how-to-handle-4-common-memory-leaks-3f28b94cfbec), [4](https://blog.sessionstack.com/how-javascript-works-event-loop-and-the-rise-of-async-programming-5-ways-to-better-coding-with-2f077c4438b5) +- :movie_camera: [Entity-Component-System Architecture with Unity by example](https://www.youtube.com/watch?v=lNTaC-JWmdI&t=166s&list=PLZlJZzHmx31XvgT96DfbXQ4IMb1ryztbp&index=33) + +### Engineering Philosophy +- :movie_camera: [Category Theory in Life](https://www.youtube.com/watch?v=ho7oagHeqNc) +- :movie_camera: [Simple Made Easy](https://www.infoq.com/presentations/Simple-Made-Easy) +- :page_facing_up: [Speed In Software Development](https://www.targetprocess.com/articles/speed-in-software-development/) +- :movie_camera: [#NoEstimates](https://www.youtube.com/watch?v=QVBlnCTu9Ms) +- :movie_camera: [The Myth of the Genius Programmer](https://www.youtube.com/watch?v=0SARbwvhupQ&feature=youtu.be) +- :movie_camera: [Making Badass Developers](https://www.youtube.com/watch?v=FKTxC9pl-WM&t=2s) +- :page_facing_up: [The Ten Rules of a Zen Programmer](https://www.zenprogrammer.org/en/10-rules-of-a-zen-programmer.html) +- :page_facing_up: [The mythical 10x programmer](http://antirez.com/news/112) +- :page_facing_up: [The Debugging Mindset](https://queue.acm.org/detail.cfm?id=3068754) +- :movie_camera: [The Future of Programming](http://worrydream.com/dbx/) +- :page_facing_up: [The Good Software Development Manifesto](https://www.infoworld.com/article/3214481/application-development/the-good-software-development-manifesto.html) + ### Practices - :book: [Working Effectively with Legacy Code](https://www.goodreads.com/book/show/44919.Working_Effectively_with_Legacy_Code) +- :book: [Clean Code: A Handbook of Agile Software Craftsmanship](https://www.goodreads.com/book/show/3735293-clean-code) - :book: [Test Driven Development: By Example](https://www.goodreads.com/book/show/387190.Test_Driven_Development) - :white_check_mark: [Going To Production Checklist](https://github.com/mr-mig/going-to-production) - :book: [Release It!](https://www.goodreads.com/book/show/1069827.Release_It_) @@ -97,9 +134,12 @@ But knowing the stuff will help you become better! :muscle:* Learn the basics of a language in a highly condensed way. - [Hyperpolyglot](http://hyperpolyglot.org/) Compare commonly used features of more or less similar languages side-by-side. Helps you to jump Python<->Ruby, Ocaml<->Haskell, etc. -- :page_facing_up: [Pomodoro for Programmers](http://www.metadevelopment.io/pomodoro-for-programmers/) +- :page_facing_up: [Pomodoro for Programmers](https://blog.metadevelopment.io/pomodoro-for-programmers/) +- :book: [Site Reliability Engineering](https://landing.google.com/sre/sre-book/toc/index.html) ### Career +- :moneybag: [Levels FYI](https://www.levels.fyi) + Salary stats for various tech companies. Better than Glassdoor. - :page_facing_up: [10 Things Every Programmer Should Know For Their First Job](http://www.applematters.com/article/10-things-every-programmer-should-know-for-their-first-job/) - :page_facing_up: [How Much Do Software Engineers Really Make in Each City?](https://www.codementor.io/blog/best-cities-software-engineer-earnings-271vpf599k) - :page_facing_up: [Software Engineers Tenure in San Francisco](https://hackerlife.co/blog/san-francisco-large-corporation-employee-tenure) @@ -111,30 +151,47 @@ But knowing the stuff will help you become better! :muscle:* - [A list of European Investors](https://docs.google.com/spreadsheets/d/1hfl67rI0Pk_hSm0GIX0QByW4NgfAH-cEmMa4N6UoO1w/edit#gid=1203141194) - :page_facing_up: [Ten Rules for Negotiating a Job Offer](https://medium.freecodecamp.com/ten-rules-for-negotiating-a-job-offer-ee17cccbdab6) - :page_facing_up: [How To Interview As a Developer Candidate](https://medium.freecodecamp.com/how-to-interview-as-a-developer-candidate-b666734f12dd) +- :page_facing_up: [How To Get a Tech Job Abroad Faster](https://relocate.me/blog/job-relocation/landing-a-tech-job-abroad-7-simple-tips/#more-514) - :book: [How To Be A STAR Engineer](http://vlsicad.ucsd.edu/Research/Advice/star_engineer.pdf) - :page_facing_up: [TL;DR; Stock Options](https://tldroptions.io/) -- :page_facing_up: [Equity 101 for Startup Employees](https://blog.esharesinc.com/equity-101-stock-option-basics/) +- :page_facing_up: [Equity 101 for Startup Employees](https://blog.carta.com/equity-101-stock-option-basics/) - :book: [Cracking the Coding Interview: 189 Programming Questions and Solutions](https://www.goodreads.com/book/show/25707092-cracking-the-coding-interview) - :fire: [Everything you need to know to get the job](https://github.com/kdn251/interviews) +- :book: [Tech Interview Handbook](https://github.com/yangshun/tech-interview-handbook) +- :page_facing_up: [Teach Yourself Programming in Ten Years](https://norvig.com/21-days.html) +- :page_facing_up: [What you should know as a founder of a software company](https://qotoqot.com/blog/founder-skills/) -### Engineering Philosophy -- :movie_camera: [Simple Made Easy](https://www.infoq.com/presentations/Simple-Made-Easy) -- :page_facing_up: [Speed In Software Development](https://www.targetprocess.com/articles/speed-in-software-development/) -- :movie_camera: [The Myth of the Genius Programmer](https://www.youtube.com/watch?v=0SARbwvhupQ&feature=youtu.be) -- :movie_camera: [Making Badass Developers](https://www.youtube.com/watch?v=FKTxC9pl-WM&t=2s) -- :page_facing_up: [The Ten Rules of a Zen Programmer](https://www.zenprogrammer.org/en/10-rules-of-a-zen-programmer.html) -- :page_facing_up: [The mythical 10x programmer](http://antirez.com/news/112) -- :page_facing_up: [The Debugging Mindset](http://queue.acm.org/detail.cfm?id=3068754) +### Fine-tune Your Resume +- :hammer: [CV Compiler](https://cvcompiler.com/) + +### Open Source +- :globe_with_meridians: [An Intro to Git and GitHub for Beginners](https://product.hubspot.com/blog/git-and-github-tutorial-for-beginners) + +### Remote Work +- :globe_with_meridians: [Remotive.io: Startups hiring remotely](https://docs.google.com/spreadsheets/d/1TLJSlNxCbwRNxy14Toe1PYwbCTY7h0CNHeer9J0VRzE/htmlview?sle=true#gid=1279011369) +- :globe_with_meridians: [Remote Work List for Developers](https://github.com/georgemandis/remote-working-list) +- :zap: [NomadList](https://nomadlist.com/) +- :book: [The Ultimate Guide to Remote Work](https://zapier.com/learn/remote-work/) +- :house: [Awesome Remote Job](https://github.com/lukasz-madon/awesome-remote-job) + +### Problem Solving +- :book: [The Art and Craft of Problem Solving](https://www.goodreads.com/book/show/593458.The_Art_and_Craft_of_Problem_Solving) +- :book: [How to Solve It: A New Aspect of Mathematical Method](https://www.goodreads.com/book/show/192221.How_to_Solve_It) ### Soft Skills - :book: [Difficult Conversations](https://www.goodreads.com/book/show/774088.Difficult_Conversations) - :book: [Crucial Conversations](https://www.goodreads.com/book/show/15014.Crucial_Conversations) - :book: [How to Win Friends and Influence People](https://www.goodreads.com/book/show/4865.How_to_Win_Friends_and_Influence_People) +### Mental Health +- [Awesome Mental Health](https://github.com/dreamingechoes/awesome-mental-health) + A curated list of awesome articles, websites and resources about mental health in the software industry. + ### Papers on Programming - :heart: [Papers We Love](https://github.com/papers-we-love/papers-we-love) - :newspaper: [The Morning Paper](https://blog.acolyer.org/) - πŸ“œ [What Every Programmer Should Know About Memory](http://futuretech.blinkenlights.nl/misc/cpumemory.pdf) +- πŸ“œ [Go To Statement Considered Harmful](https://homepages.cwi.nl/~storm/teaching/reader/Dijkstra68.pdf) ### Free Books on Programming - :books: [Free Programming Books](https://github.com/EbookFoundation/free-programming-books) @@ -146,16 +203,38 @@ But knowing the stuff will help you become better! :muscle:* - [Without Coding](https://www.producthunt.com/@jurica87/collections/without-coding) - [Simpleicons](https://simpleicons.org/) - [Learn Anything](https://learn-anything.xyz/) +- [repl.it](https://repl.it/) + +### Licenses +- [Choose An Open Source License](https://choosealicense.com/) +- [Well-explained Software licenses in TLDR version](https://tldrlegal.com/) + ### Where To Look For Further Info -- [GeeksForGeeks](http://www.geeksforgeeks.org/) +- [freeCodeCamp Guide](https://guide.freecodecamp.org/) +- [GeeksForGeeks](https://www.geeksforgeeks.org/) - [Dev.To](https://dev.to/) -- [Stackoverflow](https://stackoverflow.com/) +- [Stack Overflow](https://stackoverflow.com/) +- [Dzone](https://dzone.com/) + ### Coding Practice Sites :zap: - :link: [CodeForces](http://codeforces.com/) - :link: [CodeChef](https://www.codechef.com) +- :link: [Coderbyte](https://coderbyte.com/) - :link: [CodinGame](https://www.codingame.com/) - :link: [Cs Academy](https://csacademy.com/) - :link: [HackerRank](https://hackerrank.com/) - :link: [Spoj](https://spoj.com/) - :link: [HackerEarth](https://hackerearth.com/) - :link: [TopCoder](https://www.topcoder.com/) +- :link: [Codewars](https://codewars.com/) +- :link: [Exercism](http://www.exercism.io/) +- :link: [CodeSignal](https://codesignal.com/) +- :link: [Project Euler](https://projecteuler.net/) +- :link: [LeetCode](https://leetcode.com/) +- :link: [Firecode.io](https://www.firecode.io/) +- :link: [InterviewBit](https://www.interviewbit.com/) +- :link: [uCoder](https://ucoder.com.br) +- :link: [LintCode](https://www.lintcode.com/) +- :link: [CodeCombat](https://codecombat.com/) +- :link: [InterviewCake](https://www.interviewcake.com/) +- :link: [At Coder](https://atcoder.jp/)