From 37e9e694b86b57f0e30a09b949c859490d42f35c Mon Sep 17 00:00:00 2001 From: Paul Kuruvilla Date: Tue, 31 Jan 2023 07:44:24 +0000 Subject: [PATCH] Minor formatting changes --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 15db9f5..17e2590 100644 --- a/README.md +++ b/README.md @@ -40,7 +40,7 @@ * [**C++**: _How OpenGL works: software rendering in 500 lines of code_](https://github.com/ssloy/tinyrenderer/wiki) * [**C++**: _Raycasting engine of Wolfenstein 3D_](http://lodev.org/cgtutor/raycasting.html) * [**C++**: _Physically Based Rendering:From Theory To Implementation_](http://www.pbr-book.org/) -* [**C++**: [Ray Tracing in One Weekend] (https://raytracing.github.io/books/RayTracingInOneWeekend.html) +* [**C++**: _Ray Tracing in One Weekend_](https://raytracing.github.io/books/RayTracingInOneWeekend.html) * [**C++**: _Rasterization: a Practical Implementation_](https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/overview-rasterization-algorithm) * [**C# / TypeScript / JavaScript**: _Learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript_](https://www.davrous.com/2013/06/13/tutorial-series-learning-how-to-write-a-3d-soft-engine-from-scratch-in-c-typescript-or-javascript/) * [**Java / JavaScript**: _Build your own 3D renderer_](https://avik-das.github.io/build-your-own-raytracer/)