Files
shannoncoat/Sources/AppDelegate.swift
T
Claude Opus 5andbdeshi cf7d9a4583 Draw the real icon, and give the menu bar its own glyph
Replaces the placeholder coat silhouette with the app's actual subject:
Claude's asterisk above a rack of overcoats, on Claude's own coral. The
wardrobe is the app in one picture — several coats to pick between, one
currently worn.

The menu bar stops scaling the app icon down and draws its own glyph
instead. At 18pt the icon's three coats, lapels and pockets collapse into
a smudge, and its colours ignore the menu bar entirely. The glyph is a
template image, so macOS tints it for light and dark and for the
open-menu inversion, and re-tints it itself when the theme changes. That
also drove its shape: six rays rather than eight, because at that size
eight have under a pixel between arms and merge into a blob.

The coloured dots beside it don't get that for free — ProfileColor picks
a brightness for the current appearance at the moment it's asked, and the
title is only rebuilt when profiles start or stop. Observing
effectiveAppearance rebuilds it, so a theme switch doesn't leave dots
mixed for the old appearance sitting in the menu bar.

Everything is still drawn from vector paths rather than exported from a
design tool, so each size can be tuned — small sizes need fatter strokes
than a straight downscale gives — and nothing binary but the derived
assets is committed. The README gains a hero banner, composed from the
generated icon so it can't drift out of step with it.

About gains the tagline under the icon, names itself in the description
rather than opening with a bare verb, and drops the author line.
2026-08-05 21:06:58 +06:00

409 lines
19 KiB
Swift
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
// Menu bar behavior: title dots, per-profile menu, Manage Profiles window.
// Reads live state from LiveState (push-based, no polling) and calls
// ProfileStore/ClaudeControl in-process — no subprocess, no text parsing.
import AppKit
import ApplicationServices
final class AppDelegate: NSObject, NSApplicationDelegate, NSMenuDelegate, LiveStateDelegate {
let statusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)
let menu = NSMenu()
let liveState = LiveState()
private var currentInfos: [ProfileInfo] = []
private var collisionAlertShown = false
private var windowOverlays: [String: WindowOverlay] = [:]
private var pendingWindowOverlays: Set<String> = []
private var accessibilityPromptShown = false
private var accessibilityRecheckScheduled = false
private var activationObserver: NSObjectProtocol?
private var appearanceObserver: NSKeyValueObservation?
func applicationDidFinishLaunching(_ notification: Notification) {
menu.delegate = self
menu.autoenablesItems = false
statusItem.menu = menu
statusItem.button?.image = MenuBarIcon.image()
statusItem.button?.imagePosition = .imageLeft
liveState.delegate = self
ManageWindowController.shared.onProfilesChanged = { [weak self] in self?.liveState.reconcile() }
ManageWindowController.shared.onOverlayStyleChanged = { [weak self] in self?.rebuildWindowOverlays() }
// Every app activation, not just Claude's — LiveState deliberately
// filters to the Claude binary, so on its own it never hears that
// some unrelated app came forward, which is exactly when the tags
// need to get out of the way.
activationObserver = NSWorkspace.shared.notificationCenter.addObserver(
forName: NSWorkspace.didActivateApplicationNotification, object: nil, queue: .main
) { [weak self] _ in self?.updateOverlayVisibility() }
// The glyph is a template image and re-tints itself, but the coloured
// dots beside it don't: ProfileColor picks a brightness per current
// appearance at the moment it's asked, and the title is only rebuilt
// when profiles start or stop. Without this, switching to dark mode
// leaves dots mixed for that appearance sitting in the menu bar until
// something unrelated happens to redraw them.
appearanceObserver = NSApp.observe(\.effectiveAppearance) { [weak self] _, _ in
DispatchQueue.main.async { [weak self] in
guard let self else { return }
self.applyTitle(self.currentInfos)
ManageWindowController.shared.update(self.currentInfos)
}
}
liveState.reconcile()
// Launching this app fresh with nothing running means there's no
// menu-bar title/dots to click yet — offer a picker up front
// instead of leaving the user to discover the dropdown.
if currentInfos.filter(\.running).isEmpty {
showStartupPicker(currentInfos)
}
UpdateChecker.checkAutomaticallyIfDue()
}
// The menu bar draws its own glyph (see MenuBarIcon) rather than the app
// icon scaled down, which is what it used to do: at 18pt the app icon's
// three coats collapse into a smudge, and its colours ignore the menu
// bar's appearance entirely. MenuBarIcon returns a template image, so
// macOS tints it for light/dark and for the open-menu inversion, and
// re-tints it by itself when the theme changes.
// MARK: - LiveStateDelegate
func liveStateDidChange(_ infos: [ProfileInfo]) {
collisionAlertShown = false
currentInfos = infos
applyTitle(infos)
ManageWindowController.shared.update(infos)
updateWindowOverlays(infos)
}
// Each tag decides for itself whether the window it labels is actually
// visible underneath it (see WindowOverlay.isTargetVisible) — this just
// says "now would be a good time to look again". Activation is the
// usual way a window gets buried or uncovered without moving at all,
// which no AX notification reports.
private func updateOverlayVisibility() {
for overlay in windowOverlays.values { overlay.refreshVisibility() }
}
// macOS doesn't notify an app that it has just been granted
// Accessibility, and overlays are otherwise only reconsidered when a
// Claude window launches, quits or activates — so a permission granted
// while this is running would do nothing visible until the user
// happened to touch a Claude window, or restarted the app. Polling for
// it costs a cheap local check every couple of seconds, and only while
// the permission is actually missing: the moment it lands, the guard in
// `updateWindowOverlays` passes and this stops rescheduling itself.
//
// Also covers a subtler case — replacing the installed bundle and
// relaunching immediately can start the app before TCC has settled on
// the new copy, and a one-shot check there would strand the tags for
// the rest of the session over a denial that was only ever momentary.
private func scheduleAccessibilityRecheck() {
guard !accessibilityRecheckScheduled else { return }
accessibilityRecheckScheduled = true
DispatchQueue.main.asyncAfter(deadline: .now() + 2) { [weak self] in
guard let self else { return }
accessibilityRecheckScheduled = false
updateWindowOverlays(currentInfos)
}
}
// A style change rewrites the tag's shape and size, which is decided
// when its panel is built — so the existing ones are dropped (deinit
// tears down each panel and its AXObserver) and rebuilt rather than
// patched in place.
private func rebuildWindowOverlays() {
windowOverlays.removeAll()
updateWindowOverlays(currentInfos)
}
// Shown on every running *managed* profile — never on "default",
// which isn't a shannoncoat profile at all, just the real underlying
// Claude install. Removing an entry here deinits its WindowOverlay,
// which tears down its AXObserver and hides the tag panel.
private func updateWindowOverlays(_ infos: [ProfileInfo]) {
let managed = infos.filter { $0.running && $0.profile.name != "default" }
let managedNames = Set(managed.map(\.profile.name))
windowOverlays = windowOverlays.filter { managedNames.contains($0.key) }
pendingWindowOverlays.formIntersection(managedNames)
// A tag is positioned entirely from Accessibility data, so without
// that permission there is nothing to position: `attach` would
// burn its dozen retries per profile and give up without a word,
// which reads as "the feature is broken" rather than "macOS said
// no". Prompt instead — the same call `ClaudeControl.focus` makes
// for the same reason.
//
// Worth knowing when this bites, because it looks impossible:
// a local build gets a fresh code identity every time build.sh
// runs, and that silently invalidates an existing grant while
// leaving the app still listed *and still ticked* under Privacy &
// Security → Accessibility. Re-granting means removing that stale
// row with "" and adding the newly built app back; toggling it
// off and on again is not enough. (Note that running the binary
// straight out of the bundle from a terminal will appear to work
// regardless — it inherits the terminal's grant, not the app's,
// so it's useless for testing this.)
if !managed.isEmpty, !AXIsProcessTrusted() {
if !accessibilityPromptShown {
accessibilityPromptShown = true
ClaudeControl.promptForAccessibility()
}
scheduleAccessibilityRecheck()
return
}
for info in managed
where windowOverlays[info.profile.name] == nil && !pendingWindowOverlays.contains(info.profile.name) {
guard let pid = info.pid else { continue }
let name = info.profile.name
pendingWindowOverlays.insert(name)
WindowOverlay.attach(profileName: name, color: ProfileColor.dotColor(for: name), pid: pid) { [weak self] overlay in
guard let self else { return }
pendingWindowOverlays.remove(name)
// The profile may have quit again while this was retrying
// for its window — don't attach a stale overlay if so.
guard currentInfos.contains(where: { $0.profile.name == name && $0.running }) else { return }
windowOverlays[name] = overlay
// A tag created while some other app is frontmost must not
// appear over it — `attach` can complete seconds after the
// launch that triggered it, by which point focus has often
// moved on.
updateOverlayVisibility()
}
}
updateOverlayVisibility()
}
// Two profiles sharing a dir is a fatal misconfiguration (would
// silently merge their Claude sessions) — surfaced with an alert
// rather than crashing the app outright, since that would leave the
// user with no way to fix it short of hand-editing files blind.
func liveStateFoundCollisions(_ collisions: [ProfileStore.DirCollision]) {
guard !collisionAlertShown else { return }
collisionAlertShown = true
let lines = collisions.map { "\u{2022} \($0.kind): \"\($0.profileA)\" and \"\($0.profileB)\" both use \($0.dir)" }
let alert = NSAlert()
alert.alertStyle = .critical
alert.messageText = "shannoncoat: configuration error"
alert.informativeText = "Two profiles can't share a directory:\n\n" + lines.joined(separator: "\n")
alert.addButton(withTitle: "OK")
alert.runModal()
}
// Title reflects what's ACTUALLY running — one profile shows as a dot
// + name; several show as dots only, to keep the menu bar from growing
// unbounded, with the full list available via tooltip and the dropdown.
private func applyTitle(_ profiles: [ProfileInfo]) {
guard let button = statusItem.button else { return }
let running = profiles.filter(\.running)
switch running.count {
case 0:
button.attributedTitle = NSAttributedString(string: "")
button.toolTip = "Claude not running"
case 1:
let name = running[0].profile.name
let title = NSMutableAttributedString(
string: "\u{25cf} ", attributes: [.foregroundColor: ProfileColor.dotColor(for: name)])
title.append(NSAttributedString(string: name, attributes: [.foregroundColor: NSColor.labelColor]))
button.attributedTitle = title
button.toolTip = nil
default:
let title = NSMutableAttributedString()
for info in running {
title.append(NSAttributedString(
string: "\u{25cf}", attributes: [.foregroundColor: ProfileColor.dotColor(for: info.profile.name)]))
}
button.attributedTitle = title
button.toolTip = running.map(\.profile.name).joined(separator: ", ")
}
}
// MARK: - Menu
func menuNeedsUpdate(_ menu: NSMenu) {
menu.removeAllItems()
liveState.reconcile() // correctness backstop; live updates are the primary mechanism
let profiles = currentInfos
let runningCount = profiles.filter(\.running).count
let header = NSMenuItem(
title: runningCount == 0 ? "Claude not running"
: runningCount == 1 ? "1 profile running" : "\(runningCount) profiles running",
action: nil, keyEquivalent: "")
header.isEnabled = false
menu.addItem(header)
menu.addItem(.separator())
let hint = NSMenuItem(title: "\u{21e7}-click to open alongside", action: nil, keyEquivalent: "")
hint.isEnabled = false
menu.addItem(hint)
menu.addItem(.separator())
for info in profiles {
// Click = exclusive switch (quits every other running profile).
// Shift-click = open alongside instead, without disturbing
// anything else that's running.
let title = info.profile.name == liveState.lastActiveName
? "\(info.profile.name) \u{21c6}" : info.profile.name
let item = NSMenuItem(title: title, action: #selector(pick(_:)), keyEquivalent: "")
item.target = self
item.representedObject = info.profile.name
item.image = ProfileColor.dotImage(for: info.profile.name, dimmed: !info.running)
item.state = info.running ? .on : .off
item.toolTip = info.running ? "Running — click to focus" : "Click to switch • Shift-click to open alongside"
menu.addItem(item)
}
menu.addItem(.separator())
let manageItem = NSMenuItem(
title: "Manage Profiles\u{2026}", action: #selector(openManageWindow), keyEquivalent: ",")
manageItem.keyEquivalentModifierMask = [.command]
manageItem.target = self
menu.addItem(manageItem)
let closeItem = NSMenuItem(title: "Close Profile", action: nil, keyEquivalent: "")
let closeMenu = NSMenu()
let closeable = profiles.filter(\.running)
if closeable.isEmpty {
let none = NSMenuItem(title: "(none running)", action: nil, keyEquivalent: "")
none.isEnabled = false
closeMenu.addItem(none)
} else {
for info in closeable {
let mi = NSMenuItem(title: info.profile.name, action: #selector(closeProfile(_:)), keyEquivalent: "")
mi.target = self
mi.representedObject = info.profile.name
closeMenu.addItem(mi)
}
}
closeItem.submenu = closeMenu
menu.addItem(closeItem)
menu.addItem(.separator())
let aboutItem = NSMenuItem(title: "About shannoncoat", action: #selector(showAbout), keyEquivalent: "")
aboutItem.target = self
menu.addItem(aboutItem)
menu.addItem(.separator())
let quitClaudeItem = NSMenuItem(title: "Quit Claude", action: #selector(quitClaude), keyEquivalent: "")
quitClaudeItem.target = self
menu.addItem(quitClaudeItem)
let quitSelfItem = NSMenuItem(title: "Quit shannoncoat", action: #selector(quitSelf), keyEquivalent: "q")
quitSelfItem.target = self
menu.addItem(quitSelfItem)
}
// Shown once at launch when nothing is running. A checklist rather
// than a single pick: unlike the menu's click/Shift-click (one
// profile, exclusive vs. alongside), there's nothing running yet to be
// "alongside" of, so this lets several profiles be selected to start
// together in one go.
private func showStartupPicker(_ profiles: [ProfileInfo]) {
guard !profiles.isEmpty else { return }
let alert = NSAlert()
alert.messageText = "Start Claude"
alert.informativeText = "Nothing is running. Choose which profiles to start:"
alert.addButton(withTitle: "Start")
alert.addButton(withTitle: "Cancel")
let rowHeight: CGFloat = 22
let container = NSView(frame: NSRect(x: 0, y: 0, width: 240, height: rowHeight * CGFloat(profiles.count)))
var checkboxes: [(box: NSButton, name: String)] = []
for (i, info) in profiles.enumerated() {
let y = rowHeight * CGFloat(profiles.count - 1 - i)
let box = NSButton(checkboxWithTitle: info.profile.name, target: nil, action: nil)
box.frame = NSRect(x: 0, y: y, width: 240, height: rowHeight)
box.state = info.profile.name == liveState.lastActiveName ? .on : .off
container.addSubview(box)
checkboxes.append((box, info.profile.name))
}
alert.accessoryView = container
guard alert.runModal() == .alertFirstButtonReturn else { return }
for (box, name) in checkboxes where box.state == .on {
guard let profile = profiles.first(where: { $0.profile.name == name })?.profile else { continue }
liveState.markActive(name)
ClaudeControl.launch(profile)
}
DispatchQueue.main.asyncAfter(deadline: .now() + 0.3) { [weak self] in self?.liveState.reconcile() }
}
// MARK: - Actions
@objc func pick(_ sender: NSMenuItem) {
guard let name = sender.representedObject as? String,
let profile = currentInfos.first(where: { $0.profile.name == name })?.profile
else { return }
liveState.markActive(name)
if NSApp.currentEvent?.modifierFlags.contains(.shift) == true {
openProfile(profile)
} else {
switchTo(profile)
}
}
private func openProfile(_ profile: ResolvedProfile) {
if let pid = ClaudeControl.pid(for: profile) {
ClaudeControl.focus(pid: pid) { _ in DispatchQueue.main.async { [weak self] in self?.liveState.reconcile() } }
} else {
ClaudeControl.launch(profile)
// The launch notification usually beats this, but a short
// explicit poke keeps the UI snappy even if it doesn't.
DispatchQueue.main.asyncAfter(deadline: .now() + 0.3) { [weak self] in self?.liveState.reconcile() }
}
}
private func switchTo(_ profile: ResolvedProfile) {
let others = currentInfos.filter { $0.running && $0.profile.name != profile.name }
guard !others.isEmpty else { openProfile(profile); return }
var remaining = others.count
for info in others {
guard let pid = info.pid else { remaining -= 1; continue }
ClaudeControl.quit(pid: pid) { [weak self] _ in
remaining -= 1
if remaining == 0 {
DispatchQueue.main.async { self?.openProfile(profile) }
}
}
}
}
@objc func closeProfile(_ sender: NSMenuItem) {
guard let name = sender.representedObject as? String,
let info = currentInfos.first(where: { $0.profile.name == name }), let pid = info.pid
else { return }
ClaudeControl.quit(pid: pid) { _ in DispatchQueue.main.async { [weak self] in self?.liveState.reconcile() } }
}
@objc func openManageWindow() {
ManageWindowController.shared.update(currentInfos)
ManageWindowController.shared.show()
}
// About lives as a tab in the same window (see ManageWindow.swift)
// rather than the standard NSApp About panel — the standard panel
// auto-appends its own "Version X (Y)" line from Info.plist's
// CFBundleVersion/CFBundleShortVersionString, which are identical in
// this build, so it was showing that duplicated alongside our own
// version line.
@objc func showAbout() {
ManageWindowController.shared.update(currentInfos)
ManageWindowController.shared.show(tab: .about)
}
@objc func quitClaude() {
ClaudeControl.quitAll { DispatchQueue.main.async { [weak self] in self?.liveState.reconcile() } }
}
@objc func quitSelf() {
NSApp.terminate(nil)
}
}