Clicking a profile switched to it exclusively and shift-click opened it
alongside, with no way round for anyone who opens alongside far more often
than they switch. Settings now carries the choice, storing only the plain
click's action — the other gesture gets whatever is left, so the two can't
both end up meaning the same thing, and no migration is needed for anyone
who never touches it.
Switching also quits the other profiles again when the profile clicked is
already up, which e7777d5 had carved out on the reasoning that a click
reaching for a second open window is someone moving between windows rather
than asking for one to go. That guess is what this setting now settles:
with each action bound to a gesture of its own, choosing the switch gesture
is the instruction, and second-guessing it left no way to ask for an
exclusive switch at all once the target was running.
The menu spells out both gestures rather than only the modified one, since
which of them quits things is no longer fixed. Each profile's tooltip
describes what a click will actually do to it as things stand — it promises
to quit the neighbours only when there are neighbours to quit.
Clicking a profile quit every other running one first, unconditionally —
including when the profile clicked was already open. The menu lists every
running profile at once, so the click that reaches for the second one is
almost always someone moving between two open windows, and it cost them a
relaunch and whatever was on screen to carry out an instruction nobody
gave.
Switching now only quits anything when the target isn't up yet. An
already-running profile is simply brought forward, which is what
shift-click did and what the click on a running profile always looked
like it would do.
Replaces the placeholder coat silhouette with the app's actual subject:
Claude's asterisk above a rack of overcoats, on Claude's own coral. The
wardrobe is the app in one picture — several coats to pick between, one
currently worn.
The menu bar stops scaling the app icon down and draws its own glyph
instead. At 18pt the icon's three coats, lapels and pockets collapse into
a smudge, and its colours ignore the menu bar entirely. The glyph is a
template image, so macOS tints it for light and dark and for the
open-menu inversion, and re-tints it itself when the theme changes. That
also drove its shape: six rays rather than eight, because at that size
eight have under a pixel between arms and merge into a blob.
The coloured dots beside it don't get that for free — ProfileColor picks
a brightness for the current appearance at the moment it's asked, and the
title is only rebuilt when profiles start or stop. Observing
effectiveAppearance rebuilds it, so a theme switch doesn't leave dots
mixed for the old appearance sitting in the menu bar.
Everything is still drawn from vector paths rather than exported from a
design tool, so each size can be tuned — small sizes need fatter strokes
than a straight downscale gives — and nothing binary but the derived
assets is committed. The README gains a hero banner, composed from the
generated icon so it can't drift out of step with it.
About gains the tagline under the icon, names itself in the description
rather than opening with a bare verb, and drops the author line.
Everything a user needs to know has lived only in source comments and
commit messages until now: that a profile is an isolated Claude Desktop
plus its own paired Claude Code setup, that the normal install is left
untouched, that Accessibility is what draws the window tags, and that an
unnotarized download needs Open Anyway rather than the Control-click most
people reach for.
Deliberately end-user only. Building from source gets one short section
pointing at .env.example, not a developer guide, and there are no
screenshots yet — the app icon is still a placeholder, so anything shown
now would need replacing immediately.
Also bumps the version to 0.0.9. Nothing has been published yet, so the
numbering stays below 1.0.0 until a release has been tested for real.